Glossary » design-prototype-test cycle
a design process methodology of driving changes in design through successive instantiations of the design that are evaluated through some type of user testing, user feedback, or inspection technique.
1. design – generate ideas, analyze, and create solutions
2. prototype – envision the design by creating an instantiation of it, whether through a paper prototype or a functional system
3. test – evaluate the prototype. uncover bugs. uncover usability problems.
4. go back to step 1 – using the evaluation, redesign and improve the design