in animation, preparation before an action so that the user has some foreshadowing of the action and can more effectively interpret the action. For instance, when a character runs away, the character will back off slightly in the opposite direction before launching off.
- follow through and overlapping action
- slow in and slow out
- squash and stretch
- staging
- Glossary Categories > Design Principles > User Interaction Principles
- Glossary Categories > Computer Graphics > Animation
- Glossary Categories > Multimedia > Animation
- Glossary Categories > Interaction Design > User Interaction Principles
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