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Usability Glossary: design-prototype-test cycle


a design process methodology of driving changes in design through successive instantiations of the design that are evaluated through some type of user testing, user feedback, or inspection technique.

  1. design - generate ideas, analyze, and create solutions
  2. prototype - envision the design by creating an instantiation of it, whether through a paper prototype or a functional system
  3. test - evaluate the prototype. uncover bugs. uncover usability problems.
  4. go back to step 1 - using the evaluation, redesign and improve the design

see also

iterative design
pervasive usability
prototyping
user testing

categories

Glossary Categories > Usability Methods > Project Management
Glossary Categories > Business and Marketing > Project Management

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