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Usability Glossary: Alphabetical Index


A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

2-second rule
3-click rule
80/20 rule

A

about box
above-the-fold
access key
access privileges
accessibility aids
accountability
accumulating attribute group
ACM SIGCAPH
acronym expansion
active badge
active value
adapted computer access
adaptive interfaces
adaptive menu
adaptive palette
adornment
aesthetic integrity
affective interface
affinity diagram
affordance
agent
AIDA
alert box
algorithm animation
alpha testing
ALV architecture
ambient media
analytic memo
analytical modeling
anchor point
anecdotal report
anonymity
ANSI/INCITS-354 Common Industry Format
antialiasing
anticipation
Apple Macintosh
Aqua
articulatory directness
artifact analysis
artificial intelligence
assistant / wizard
assistive technology
associative activation error
associative links
asynchronous groupware
attention panel
attention to detail
attitude measure
attract-mode opening
auditory feedback
auditory I/O
auditory menus
augmentative and alternative communication
augmented reality
auto-completion
auto-exit
automatic evaluation
automatic scrolling
automaticity
automation
autosave
avatar
awareness
AWT

B

backward compatibility
Baker's equation
balloon help
bandwidth
banner ad
barrel-tap
baseline
bat
beaming
benchmark testing
benchmarks
best practices
beta testing
between-subjects design
beveled appearance
binocular display
biometrics
bit depth
bloatware
blow-suck tube
boolean search
BPR
brain-computer interface
brainstorming
brand identity
breadcrumbs
breakdown analysis
Brooks' Law
bullet
business goals
business rules
busy pattern
busy pointer
button

C

CAI
call control
callback
candy box
capture error
card sorting
caret
carpal tunnel syndrome
cascading menu
cascading stylesheets
CASE
case sensitivity
case study
CAUSE
centralized architecture
change bars
chat
chauffeured prototype
checkbox
CHI
chiseled appearance
chording
chrome
chromostereopsis
claims analysis
clearly marked exits
click
click wheel
clinical trial
clinical workstation
clipboard
clipping
close box
closed captions
closed card sort
clown-invariant research design
CMN-GOMS
CMYK
co-discovery method
co-located
coaching method
cognetics
cognitive artifact
cognitive dimensions
cognitive impairment
cognitive load
cognitive modeling
cognitive psychology
cognitive walkthrough
collaborative drawing
collaborative inquiry
collaborative writing
collaboratory
collapse box
color blindness
combo box
command key
command-line interface
Common User Access
commons problem
comp
comparative study
competitive analysis
competitive user testing
complaint tracking
composite selection
concurrent help
cone tree
confidentiality
confirmation slip
confound
consistency
consistency inspection
constraint
construct validity
content blueprint
context of use
context-sensitive help
contextual inquiry
contextual menus
control
control key
control selectivity
control sensitivity
controlled vocabulary system
convenience
convention
conversation analysis
conversational prop
conversion rate
corrector view
cosmesis
cost justification
cost-benefit analysis
cost-effectiveness evaluation
coupling
course map
CPM-GOMS
CPR
CRAP
creeping featurism
criterion testing
critical incident analysis
critical mass
cross-platform compatibility
crossbeam pointer
crosshair
crosslink
CRT
CRUD
CSCL
CSCW
CSME
CSMR
cue cards
cursor
cursor key
customer experience
customer loyalty
customer support
customization
cut and paste
cut scene
CUU conference
cyberchondria
cycle button

D

"D" link
damping factor
data mining
data-centered interface
data-driven error
dataflow diagram
dataglove
day-in-the-life studies
dead key
debriefing
decision support systems
decision tree
decision tree analysis
declarative graphics system
deep links
defect tracking
delay
delimited search
demand characteristics
demand pull
demographics
depth perception
described video
description error
descriptive metric
design for evolution
design for manufacture
design for yourself
design rationale
design space analysis
design-prototype-test cycle
designer management
desktop metaphor
device independence
diagnostic evaluation
diagnostic pretesting
dial
dialog box
Diamond Bullet
diary study
dingbat
direct manipulation
DIS conference
disability
disability access
disclosure triangle
discount usability
disk tree
display inertia
distance learning
distraction
distributed architecture
distributed cognition
diversion
diversity
document management systems
documentation
domain expert
domain knowledge
domain name
dome tree
doorway page
dot-coma
double click
double tap
drag
drag and drop
drag handle
drag texture
drilldown
dropdown menu
DUX conference
Dvorak keyboard
dwell
dwell time
DWIM

E

e-commerce
earcon
early adopter
ease of use
EBS
ecological validity
economy of effort
economy of expression
EDS
edutainment / infotainment
effectiveness
efficiency
egocentric viewpoint
egoless programming
electronic ink
ellipsis
email
embedded computers
embedded help
embedded links
emoticons
empirical methods
EMR
EMS
end box
end user
end-user programming
entry tunnel
environmental control
environmental profile
ephemeral awareness
ergonomics
error
escape key
ethnography
event handler
event-driven interface
exit tunnel
exocentric viewpoint
expando
experiment
explicit destruction
exploratory learning
external link
external validity
extreme programming
eye candy
eye contact
eye-tracking

F

face validity
face-to-face
facilitator
fail-safe
familiarity
FAQ
favorites list
feature inspection
feedback
feedback form
field
field testing
fingertip controls
fisheye view
Fitts' Law
flat screen display
flicker
floating palette
floor control
flowchart
flush 3d style
focus group
focus ring
focus+context
fog of war
folder / directory
foley button
follow through and overlapping action
foot pedal
force feedback
forcing function
forgiveness
form follows function
formal usability methods
forms-based programming
forward compatibility
frame rate
frames
frankensteining
front end
fundamental attribution error

G

game balance
game flow
game mechanics
gameplay
Gantt chart
gap analysis
garden path
gateway pages
gauge
gaze awareness
GDSS
gee whiz factor
gestalt principles
gesture
ghost indicator
ghosting
GID
glance
glare
glass teletype
glyph
gnomon
gold plating
GOMS
GPSS
grab handles
grabber pointer
graceful degradation
graceful flow
grammar analysis
greeking
green screen
grid
group box
group calendar
group-enabling technologies
groupware
GUI
guided tour
guidelines checklist
gulf of evaluation
gulf of execution

H

habituation
hacker ethic
halo effect
hand-held device
haptic interface
Hawthorne effect
HCI
head-mounted display
heads-up display
healthcare information system
hearing impairment
hedonic quality
help desk
heuristic
heuristic estimation
heuristic evaluation
Hick's Law
hierarchical menu
hierarchical task analysis
high-fidelity prototype
hit logs
homepage
horizontal and vertical prototypes
hot-swappable device
hotspot
hover state
HSV
HTML
human anthropometry
human factors
human-computer interaction
human-machine interface
hunt and peck
hyperbolic tree
hypertext
hysteresis

I

I-beam pointer
icon
IDE
idiom
idiot-proof
immersive interfaces
in-car interfaces
incremental search
indication
indicator
indirect user
individual differences
individualization
industrial design
information anxiety
information appliance
information architecture
information design
information efficiency
information filtering
information foraging
information overload
information processing model
information race
information retrieval
information scent
information visualization
informed consent
ink text
input device
insertion point
installer
instant messaging
instructional design
intelligent cut and paste
intelligent tutoring system
inter-observer reliability
interaction design
interactive fiction
interlacing
interlock
internal frame
internal validity
internationalization
internet appliance
interstitial advertising
interview
intrusiveness
intuitive
inverse video
inverted pyramid process
inverted pyramid writing style
ISO 13407 Human-Centered Design Process
ISO 9000
ISO 9126 Software Engineering Product Quality
ISO 9241
ISO TR 18529
isometric joystick
ISP
iterative
iterative design

J

Java
job shadowing
journaled session
joystick

K

kerning
keyboard
keyboard accelerator
keyboard echo
keyboard focus
keyboard mnemonic
keystroke rollover
kinesthetic feedback
KISS
KLM
Know Thy User

L

landmark
language disorder
lasso-tap
latching
latecomer
latency
layout manager
learn mode
learnability
learned helplessness
learner-centered design
learning curve
learning time
legacy system
legibility
lens
lexicon
light pen
Likert scale
line-oriented interface
link
link rot
little arrows
live dragging
load testing
locator
locked-in syndrome
lockin
locking
lockout
locus of attention
logical input device
logical punctuation
look and feel
loss-of-activation error
Lotus Notes
low vision
low-fidelity prototype
luddite
luminance ratio
lurking

M

macroergonomics
man page
marquee
maximize control
MDI
medical informatics
membrane keys
mental integration
mental map
mental model
menu
menu separator
menu-driven interface
menubar
merchantability
meta-analysis
metagame
metaphor
Metcalfe's Law
Meyer's Law
MHP
microergonomics
Microsoft Windows
minesweeping
minimalism
minimize control
mission creep
mission-critical system
mistake
mixed state
MMRPG
mobility impairment
mockup
modal
mode error
model-view-controller
modeless
moderator
modifier key
Moore's Law
morse code
Motif
motional input device
motor impairment
mouse
mouse-button binding
MouseKeys
mouthstick
MUD
multi-dimensional scaling
multi-line input
multilingualization
multimedia
multimodal interaction
multiuser
mundane realism
mutually exclusive attribute group
mythical man-month

N

N-person view
natural language interface
natural language search query
navbar
navigation
negative space
netiquette
newsgroups and mailing lists
NGOMSL
NOIR
nomadic computing
notification slip
noun-verb paradigm

O

object relationship matrix
object-oriented programming
objects-and-actions design methodology
observation room
observational study
obviousness
OCR
one-way mirror
OOUI
opaqueness
open captions
open card sort
Open Look Graphical User Interface
opportunistic goals
option sheet
orphan page
orthotics
out-of-box experience
output device
overwrite mode

P

paddle
page schematic
page-oriented scrollbar
panning
paper-and-pencil prototype
parallel design
parametric search
participant observation
participatory design
password field
path
pause removal
payoff matrix
payoff page
PDA
pen-based computing
percent-done indicator
perceptual user interface
performance measure
persona
personalization
perspective wall
persuasive computing
PERT chart
pervasive usability
physical integration
pick device
pie menu
pilot test
PIM
pinned menu
pinyin input
placard
playability
playtesting
plug and play
pluggable look and feel architecture
pluralistic walkthrough
pointer
pointer jumping
pointing device
polymorphic artifact
popup menu
portal
portrait and landscape
power law of practice
precision
predictive metric
prisoner's dilemma
privacy
procurement decisionmaker
productivity paradox
programming by demonstration
programming by example
progress indicator
progressive disclosure
prompt
property sheet
proportional scrollbox
prototype-instance model
prototyping
prototyping theatre
proxemics
proxy
psychology of programming
psychophysics
publish-subscribe model
puck
pulldown menu
pushpin

Q

qualifier key
quality assurance
quality inspection
query box
question and answer dialogue
question-asking protocol
questionnaire
QWERTY keyboard

R

racing stripes
RAD
radar view
radio button
random observation
rapid prototyping
raster display
reaction time
readability
readme file
realtime groupware
recall
reciprocity
recommender system
redundant coding
redundant modalities
regression testing
rehabilitation engineering
relevance
reminder system
remote usability evaluation
replicated architecture
requirements analysis
resize box
resize corner
resize handle
resource bundle
response time
responsiveness
retrospective testing
reversible actions
RGB
robot
ROI
role
role-playing walkthrough
rollovers
rough
router page
routing slip
RSI
RSVP
rubberbanding
ruggedized device

S

SAFE
safety
safety-critical system
satisfaction
satisficing
scaffolding
scanning
sccs
scenario
schedule chart
scientific visualization
scope notes
scoped search
screen font
screen inertia
screen pop
screen reader
screen real estate
screen refresh rate
screen scraping
screen-enlargement utility
screenshot
script
scroll arrow
scroll elevator
scroll thumb
scrollbar
scrollbar gutter
scrollbox
scrolling listbox
search
search engine
Section 508
see-and-point interface
seizure disorder
select-then-operate paradigm
selection
selection bias
selection box
selection pointer
self-report
semantic differential
semantic directness
semantic net analysis
semiotics
sense of presence
sensory defensiveness
sensory modality
separable user interface
separator bar
serialization
session
session control
shared whiteboard
shared window system
shopping cart
shortcuts
side effects
side-channel messaging
SIGCHI
similarity matching
simplicity
simulator sickness
single-case experimental design
single-display groupware
site visit
sitemap
situated action
situational impairment
skins
skip link
slider
slip
slow in and slow out
Slow Keys
small user interface design
Smalltalk
snapping / gravity
snapshot
social psychology
social responsibility
sociogram
softkey
software crisis
software monitor
spamdexing
speech act
speech impairment
speech-to-text system
speed
speed-accuracy tradeoff
spider
spin box
spiral model
splash page
split bar
split line
split window
spoken language interface
spot graphic
spring-loaded mode
sprite
squash and stretch
squint test
staging
stakeholder
standard
standards inspection
starfield display
state machine diagram
statistical validity
status line
steal and modify
stereopsis
stickiness
Sticky Keys
stimulus-response compatibility
stone-paper-scissors
storefront testing
storyboard
stress testing
stroke recognition
structural links
struts and springs
style guide
subjective rating
subpane
surrogate users
survey
symbol segmentation
synchronous groupware
syntax-directed editor
synthetic metric
system administration

T

tab traversal order
tabletop display
tabs
tactile interface
tangible user interface
tapping
target audience
target configuration
task analysis
task completion time
task-based help
taskbar
tear-off menu
tech tree
technical writing
technological determinism
technology push
technophobia
tele-embodiment
telepointer
teleworking
ten minute rule
term rotation
test protocol
tethered viewpoint
text entry box
text-to-speech system
the digital divide
theme
thesaurus
think aloud protocol
threads
thumbnail sketch
thumbwheel
Thurstone scale
tiering
time
time compression
time-stamping
timeline
timesharing system
toggle button
toggle key
token-passing floor control
tongue-activated joystick
tool
toolbar
toolglass
tooltip
touch interactive display
touch tablet
touch typing
touchpad
touchscreen
trackball
tradeoff analysis
trail
training
training wheels interface
transition effects
translucency
transparency
trash can / recycle bin
tree diagram
tree view
TreeMap
trending
triangulation
triple-tap text entry
TTY
turn-taking
turner
typeahead
typography

U

ubiquitous computing
UCD
UIMS
UISE
UIST
undo
unfold button
Unicode
unique selling point
unistroke text input
universal access
UPA
URL
usability
usability advocate
usability consulting
usability death spiral
usability engineering
usability evaluation
Usability First
usability inquiry
usability inspection
usability lab
usability metrics
usability problem tracking
usability testing
usable
usage study
usage-centered design
use cases
use what you build
usefulness
user acceptance testing
user interface
user interface critique
user interface design
user interface guidelines
user interface toolkit
user needs analysis
user profile
user simulation
user studies
user testing
user-extensible systems
user-friendly
utility window

V

valuator
VDU
vector display
Venn diagram
verification
vibratory feedback
video coding
video communications
video prototyping
videoconferencing
videotaping
vigilance task
virtual community
virtual device
virtual terminal
virtual toolkit
virtual value chain analysis
visual brainstorming
visual impairment
visual interaction design
visual programming language
voice output communication aid
vortal
voxel
VR
VRML

W

walk-up-and-use
warning
waterfall model
waypoints
wearable computers
web browser
web-safe color palette
WebDAV
website
website design
website maintenance
website topology
well
white finger
white space
widget
WIMP interface
window
window dressing
window manager
window title bar
wireframe
within-subjects design
wizard of oz prototype
wordwrap
workflow systems
working set
wow factor
WWW
WYSIWIS
WYSIWITYS
WYSIWYG
WYSIWYN

X

X-Windows
Xerox Star

Y

yoozability
"You are here" indicator

Z

zoom box
zooming user interface

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