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	<title>Usability First &#187; Groupware</title>
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	<link>http://www.usabilityfirst.com</link>
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		<title>hypertext</title>
		<link>http://www.usabilityfirst.com/glossary/hypertext/</link>
		<comments>http://www.usabilityfirst.com/glossary/hypertext/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 22:02:08 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3232</guid>
		<description><![CDATA[a collection of text documents with links from one document to anothe&#8230;]]></description>
			<content:encoded><![CDATA[<p>a collection of text documents with links from one document to another. A &#8220;hypermedia&#8221; system is the same sort of collection, but including documents of any type, such as graphics, video, etc. The links may pass between essentially any two documents, with no systematic restrictions, forming a broad collection of associations.</p>
<p>The Web is the most well-known hypermedia system. Some variations of hypertext that the web does not typically support include:</p>
<ul>
<li> allowing people to link from any document, including ones that they don&#8217;t own</li>
<li> creating links of different &#8220;types&#8221;, such as distinguishing between &#8220;definition&#8221; links, &#8220;see also&#8221; links, and &#8220;author&#8221; or &#8220;source&#8221; links (which would lead to information about the author or source text of a passage)</li>
<li> allowing a single phrase or graphic to have links to multiple destinations </li>
</ul>
<p><br class="spacer_" /></p>
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		<item>
		<title>groupware</title>
		<link>http://www.usabilityfirst.com/glossary/groupware-term/</link>
		<comments>http://www.usabilityfirst.com/glossary/groupware-term/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 18:34:40 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Fields of Study]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3070</guid>
		<description><![CDATA[any type of software designed for groups and for communication, incl&#8230;]]></description>
			<content:encoded><![CDATA[<p>any type of software designed for groups and for communication, including email, videoconferencing, workflow, chat, and collaborative editing systems.</p>
<p>This technology may be used to communicate, cooperate, coordinate, solve problems, compete, or negotiate. While traditional technologies such as the telephone qualify as groupware, the term is ordinarily used to refer to a specific class of technologies relying on modern computer networks, such as email, newsgroups, videophones, or chat.</p>
<p>Groupware technologies are typically categorized along two primary dimensions:</p>
<p>1. whether users of the groupware are working together at the same time (&#8220;realtime&#8221; or &#8220;synchronous&#8221; groupware) or different times (&#8220;asynchronous&#8221; groupware), and<br />
 2. whether users are working together in the same place (&#8220;colocated&#8221; or &#8220;face-to-face&#8221;) or in different places (&#8220;non-colocated&#8221; or &#8220;distance&#8221;).</p>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td></td>
<td align="middle"><span style="font-family: Palatino,Book Antigua; font-size: medium;"><strong>Same time</strong><br />
 &#8220;synchronous&#8221;</span></td>
<td align="middle"><span style="font-family: Palatino,Book Antigua; font-size: medium;"><strong>Different time</strong><br />
 &#8220;asynchronous&#8221;</span></td>
</tr>
<tr>
<td><span style="font-family: Palatino,Book Antigua; font-size: medium;"><strong>Same place</strong><br />
 &#8220;colocated&#8221;</span></td>
<td colspan="2" rowspan="2">
<table border="1" cellspacing="0" cellpadding="5">
<tbody>
<tr>
<td align="middle"><span style="font-family: Palatino,Book Antigua; font-size: medium;">voting,<br />
 presentation support</span></td>
<td align="middle"><span style="font-family: Palatino,Book Antigua; font-size: medium;">shared computers</span></td>
</tr>
<tr>
<td align="middle"><span style="font-family: Palatino,Book Antigua; font-size: medium;">videophones,<br />
 chat</span></td>
<td align="middle"><span style="font-family: Palatino,Book Antigua; font-size: medium;">email, workflow</span></td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td><span style="font-family: Palatino,Book Antigua; font-size: medium;"><strong>Different place</strong><br />
 &#8220;distance&#8221;</span></td>
</tr>
</tbody>
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<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
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		</item>
		<item>
		<title>group-enabling technologies</title>
		<link>http://www.usabilityfirst.com/glossary/group-enabling-technologies/</link>
		<comments>http://www.usabilityfirst.com/glossary/group-enabling-technologies/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 18:25:22 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Software Engineering]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3068</guid>
		<description><![CDATA[systems that add group support to single-user applications, by prov&#8230;]]></description>
			<content:encoded><![CDATA[<p>systems that add group support to single-user applications, by providing, for instance, telepointers, overlays for collaborative annotations, shared windows, chat facilities, and methods for finding and connecting to other users.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>group calendar</title>
		<link>http://www.usabilityfirst.com/glossary/group-calendar/</link>
		<comments>http://www.usabilityfirst.com/glossary/group-calendar/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 18:20:42 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3066</guid>
		<description><![CDATA[allows scheduling, project management, and coordination among mul&#8230;]]></description>
			<content:encoded><![CDATA[<p>allows scheduling, project management, and coordination among multiple people, and may provide support for scheduling equipment as well. Typical features are to detect when schedules conflict for people or finding a meeting time that will work for everyone. Group calendars also help to locate people. Typical concerns are privacy (users may feel that certain activities are not public matters) and completeness and accuracy (users may feel that the time it takes to enter schedule information is not justified by the benefit of the calendar).</p>
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		</item>
		<item>
		<title>GPSS</title>
		<link>http://www.usabilityfirst.com/glossary/gpss/</link>
		<comments>http://www.usabilityfirst.com/glossary/gpss/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 17:35:18 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3045</guid>
		<description><![CDATA[group process support systems. Groupware designed to support a proc&#8230;]]></description>
			<content:encoded><![CDATA[<p>group process support systems. Groupware designed to support a process, as opposed to a conversation. Workflow systems are the typical example. Industrial processes are another good example &#8212; for instance, by coordinating the efforts on an assembly line to avoid delays and improve safety.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>instant messaging</title>
		<link>http://www.usabilityfirst.com/glossary/instant-messaging/</link>
		<comments>http://www.usabilityfirst.com/glossary/instant-messaging/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:43:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3021</guid>
		<description><![CDATA[IM; a technique of sending a message: the sender specifies the recipi&#8230;]]></description>
			<content:encoded><![CDATA[<p>IM; a technique of sending a message: the sender specifies the recipient and typically types a simple text message; the recipient has a window pop up automatically that displays the short message. This differs from email in that the interface is usually designed only for short messages and because the message is intrusive &#8211; it interrupts whatever the recipient is doing, whereas an email usually arrives in the background and is viewed at the recipients leisure. An instant message differs from chat systems in that the recipient does not explicitly start the application and the communications are private.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>glance</title>
		<link>http://www.usabilityfirst.com/glossary/glance/</link>
		<comments>http://www.usabilityfirst.com/glossary/glance/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:37:29 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Multimedia]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3008</guid>
		<description><![CDATA[a view that automatically closes after a brief delay, thus freeing th&#8230;]]></description>
			<content:encoded><![CDATA[<p>a view that automatically closes after a brief delay, thus freeing the user from the overhead of determining when and how to close the view. Used in videoconferencing, a glance enables a person to quickly check on the availability of another without entering into a conversation.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>gesture</title>
		<link>http://www.usabilityfirst.com/glossary/gesture/</link>
		<comments>http://www.usabilityfirst.com/glossary/gesture/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:27:19 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[I/O Devices]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Widgets]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2983</guid>
		<description><![CDATA[an input method commonly used in pen-based systems -or- a physical mo&#8230;]]></description>
			<content:encoded><![CDATA[<p>an input method commonly used in pen-based systems -or- a physical movement used in communication such as a hand motion or a facial expression.</p>
<p> 1. input method &#8211; gestures are pen movements that can be recognized as various symbols or commands. For example, a circling movement may indicate selection, a zigzag movement deletion, or a rapid swipe may indicate scrolling.<br />
 2. communicative gestures &#8211; any body, face, or hand movement which is used in conversation to communicate or to reinforce what is being spoken. Gestures are particularly relevant in synchronous groupware systems such as videoconferencing or shared drawing. Videoconferencing systems, for instance, are often designed to transfer images of the face and miss out on hand gestures. In collaborative applications such as shared drawing, objects can be moved to communicate some physical gestures, and telepointers communicate other gesture information.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>intrusiveness</title>
		<link>http://www.usabilityfirst.com/glossary/intrusiveness/</link>
		<comments>http://www.usabilityfirst.com/glossary/intrusiveness/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:22:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Multimedia]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2975</guid>
		<description><![CDATA[the property of a perceptual signal that enables it to draw attention&#8230;]]></description>
			<content:encoded><![CDATA[<p>the property of a perceptual signal that enables it to draw attention from other activities. Perceptually, a sound or a bright flash can draw attention from people even when they are attending to something else. This property is useful for such applications as emergency warnings or to attract people to events of high importance or short duration. For instance, a ringing phone draws someone&#8217;s attention so that they&#8217;ll pick up the line before the caller hangs up.</p>
<p>On the other hand, in many situations intrusive signals can interfere with a higher-priority primary task. In those situations, most people want to turn off intrusive signals that don&#8217;t indicate emergencies, for instance, by turning off their phone ringer.</p>
<p>Paying attention to which types of signals can be intrusive (audio, flickering media, speech, animations, large changes in the visual field, touching), we can help the user control when and how they wish to be interrupted and avoid distracting them with unnecessary signals.</p>
<p>In the non-perceptual domain, many interruptions of work, such as spam email, are viewed as intrusive, to the extent that people cannot avoid the way in which those activities interfere with their desired activities.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>GDSS</title>
		<link>http://www.usabilityfirst.com/glossary/gdss/</link>
		<comments>http://www.usabilityfirst.com/glossary/gdss/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:19:37 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2966</guid>
		<description><![CDATA[group decision support systems. Computer systems that are designed&#8230;]]></description>
			<content:encoded><![CDATA[<p>group decision support systems. Computer systems that are designed especially to support the decision process, especially in meetings (such as Electronic Meeting Rooms). These systems typically support aspects of the decision process such as brainstorming, idea organization, evaluation, prioritization, and voting.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.usabilityfirst.com/glossary/gdss/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>gaze awareness</title>
		<link>http://www.usabilityfirst.com/glossary/gaze-awareness/</link>
		<comments>http://www.usabilityfirst.com/glossary/gaze-awareness/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:16:38 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Multimedia]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2960</guid>
		<description><![CDATA[the ability to tell what someone is looking at by watching the directi&#8230;]]></description>
			<content:encoded><![CDATA[<p>the ability to tell what someone is looking at by watching the direction of their eyes. In videoconferencing systems, gaze awareness may be an important aspect of effectively communicating. For videoconferencing, gaze awareness is a more relaxed design principle than designing so that people can maintain eye contact. Is it important for people to be able to see directly into the eyes of the people they are talking to, or is it enough that they know that the person they are talking to is looking at them (i.e. when the monitor displaying the person is not in the same place as the camera)?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>latecomer</title>
		<link>http://www.usabilityfirst.com/glossary/latecomer/</link>
		<comments>http://www.usabilityfirst.com/glossary/latecomer/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 22:25:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2876</guid>
		<description><![CDATA[in groupware systems, a person who joins a session after the session w&#8230;]]></description>
			<content:encoded><![CDATA[<p>in groupware systems, a person who joins a session after the session was first started. In some groupware architectures, supporting new people joining a session after the initial session setup may be difficult.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>latency</title>
		<link>http://www.usabilityfirst.com/glossary/latency/</link>
		<comments>http://www.usabilityfirst.com/glossary/latency/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 22:25:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2874</guid>
		<description><![CDATA[same as delay &#8212; a measure of the time it takes for a message to be t&#8230;]]></description>
			<content:encoded><![CDATA[<p>same as delay &#8212; a measure of the time it takes for a message to be transmitted across a network. The variance of the latency is also an important measure.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.usabilityfirst.com/glossary/latency/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>locking</title>
		<link>http://www.usabilityfirst.com/glossary/locking/</link>
		<comments>http://www.usabilityfirst.com/glossary/locking/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 21:53:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2813</guid>
		<description><![CDATA[in groupware and database systems, restricting access to an object t&#8230;]]></description>
			<content:encoded><![CDATA[<p>in groupware and database systems, restricting access to an object that someone else is editing to prevent conflicts, such as inconsistent changes.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.usabilityfirst.com/glossary/locking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lotus Notes</title>
		<link>http://www.usabilityfirst.com/glossary/lotus-notes/</link>
		<comments>http://www.usabilityfirst.com/glossary/lotus-notes/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 21:40:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2797</guid>
		<description><![CDATA[Lotus Notes is a groupware system that provides users with email, wor&#8230;]]></description>
			<content:encoded><![CDATA[<p>Lotus Notes is a groupware system that provides users with email, workflow, calendars, task lists, and document-sharing. Its infrastructure allows convenient flexibility in delivering these features. Lotus Notes is primarily restricted to asynchronous groupware features, and not real-time communication capabilities.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>lurking</title>
		<link>http://www.usabilityfirst.com/glossary/lurking/</link>
		<comments>http://www.usabilityfirst.com/glossary/lurking/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 21:31:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2787</guid>
		<description><![CDATA[participating in an electronic conference (chat, mailing list, bul&#8230;]]></description>
			<content:encoded><![CDATA[<p>participating in an electronic conference (chat, mailing list, bulletin board, etc.) as only an observer and not a contributor to the discussion/interaction. Lurkers are quite common and probably a valuable use of conferencing except where the level of participation is so low that critical mass is not achieved.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Metcalfe&#8217;s Law</title>
		<link>http://www.usabilityfirst.com/glossary/metcalfes-law/</link>
		<comments>http://www.usabilityfirst.com/glossary/metcalfes-law/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 19:21:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2747</guid>
		<description><![CDATA[the impact of a network is proportional to the square of the number of n&#8230;]]></description>
			<content:encoded><![CDATA[<p>the impact of a network is proportional to the square of the number of nodes, which is roughly the number of possible connections (n(n-1)/2). Proposed by Bob Metcalfe, inventor of Ethernet.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.usabilityfirst.com/glossary/metcalfes-law/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>moderator</title>
		<link>http://www.usabilityfirst.com/glossary/moderator/</link>
		<comments>http://www.usabilityfirst.com/glossary/moderator/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 18:51:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2696</guid>
		<description><![CDATA[a person who plays a gatekeeper role in group interactions. The moder&#8230;]]></description>
			<content:encoded><![CDATA[<p>a person who plays a gatekeeper role in group interactions. The moderator controls who has the floor and what messages and artifacts are shared with the group. The moderator may control who can enter into the group conversation (e.g. who can enter a chat room) or kick someone out who&#8217;s not cooperating. The moderator may be a facilitator of the meeting (helping to lead and coordinate in other ways) or may not. The moderator sometimes is restricted from participating in a meeting in ways other group members are allowed (e.g. the moderator may not be allowed to participate in votes).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MUD</title>
		<link>http://www.usabilityfirst.com/glossary/mud/</link>
		<comments>http://www.usabilityfirst.com/glossary/mud/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 18:19:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2664</guid>
		<description><![CDATA[multi-user dimension (or dungeon), a virtual reality, usually text&#8230;]]></description>
			<content:encoded><![CDATA[<p>multi-user dimension (or dungeon), a virtual reality, usually text-based, populated by many people, often used for chatting or playing games with other users.</p>
<p>Variations include a MOO (object-oriented MUD), MUCK (multi-user chat kingdom), and MUSH (multi-user shared hallucination). While some people make careful distinctions, the terms are used fairly interchangeably.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>floor control</title>
		<link>http://www.usabilityfirst.com/glossary/floor-control/</link>
		<comments>http://www.usabilityfirst.com/glossary/floor-control/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 18:18:27 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2657</guid>
		<description><![CDATA[the mechanism by which access to a shared object is mediated &#8212; f&#8230;]]></description>
			<content:encoded><![CDATA[<p>the mechanism by which access to a shared object is mediated &#8212; for instance, controlling access to a shared whiteboard (so only one person can draw at a time) or determining who can speak during a chat session (determining who &#8220;has the floor&#8221;).</p>
<p>Floor control can be applied to any particular access permission of an object, but typically it refers to the right to edit an object while all users are able to view the object. Some examples of floor control are: allowing all users to edit the object concurrently, having a moderator who decides who has write permission for the object, or having a token which is passed around to give each user write permission as the token is held.</p>
]]></content:encoded>
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		<item>
		<title>multiuser</title>
		<link>http://www.usabilityfirst.com/glossary/multiuser/</link>
		<comments>http://www.usabilityfirst.com/glossary/multiuser/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 18:04:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2644</guid>
		<description><![CDATA[describes any application designed to be used by more than one person&#8230;]]></description>
			<content:encoded><![CDATA[<p>describes any application designed to be used by more than one person or to coordinate the activities of multiple users, i.e. groupware.</p>
<p>Some common design issues in multi-user systems include:</p>
<ul>
<li>sharing &#8211; how information is shared and how sharing is indicated for different aspects of the user interface </li>
<li>security and privacy &#8211; the need to protect information and the privacy of users </li>
<li>awareness &#8211; providing useful information about other users&#8217; behavior to help coordination </li>
<li>session control &#8211; managing how multi-user sessions are initiated and finalized, and who can participate in a group session </li>
<li>floor control &#8211; preventing users from conflicting with each other and managing temporary access to conversational props </li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.usabilityfirst.com/glossary/multiuser/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>N-person view</title>
		<link>http://www.usabilityfirst.com/glossary/n-person-view/</link>
		<comments>http://www.usabilityfirst.com/glossary/n-person-view/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 17:50:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2629</guid>
		<description><![CDATA[a user interface that has explicit representations of each of N users&#8230;]]></description>
			<content:encoded><![CDATA[<p>a user interface that has explicit representations of each of N users. For instance, telepointers explicitly represent the pointer positions of each of the other participants in a conversation.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.usabilityfirst.com/glossary/n-person-view/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>netiquette</title>
		<link>http://www.usabilityfirst.com/glossary/netiquette/</link>
		<comments>http://www.usabilityfirst.com/glossary/netiquette/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 17:24:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2613</guid>
		<description><![CDATA[polite ways of behaving on the internet, such as:

avoiding forwardin&#8230;]]></description>
			<content:encoded><![CDATA[<p>polite ways of behaving on the internet, such as:</p>
<ul>
<li>avoiding forwarding virus warnings without checking with your system administrator </li>
<li>reading the frequently asked questions before posting to a newsgroup </li>
<li>including the last-updated date on any web page containing information which may become dated </li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>newsgroups and mailing lists</title>
		<link>http://www.usabilityfirst.com/glossary/newsgroups-and-mailing-lists/</link>
		<comments>http://www.usabilityfirst.com/glossary/newsgroups-and-mailing-lists/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 17:23:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2609</guid>
		<description><![CDATA[similar in spirit to email systems except that they are intended for m&#8230;]]></description>
			<content:encoded><![CDATA[<p>similar in spirit to email systems except that they are intended for messages among large groups of people instead of 1-to-1 communication. In practice the main difference between newsgroups and mailing lists is that newsgroups only show messages to a user when they are explicitly requested (an &#8220;on-demand&#8221; service), while mailing lists deliver messages as they become available (an &#8220;interrupt-driven&#8221; interface).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>facilitator</title>
		<link>http://www.usabilityfirst.com/glossary/facilitator/</link>
		<comments>http://www.usabilityfirst.com/glossary/facilitator/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 16:24:10 +0000</pubDate>
		<dc:creator>jls</dc:creator>
				<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2533</guid>
		<description><![CDATA[a person who leads meetings to help make the meeting process successf&#8230;]]></description>
			<content:encoded><![CDATA[<p>a person who leads meetings to help make the meeting process successful, e.g. by helping to establish meeting goals, encourage input from all participants, help the meeting flow from one topic to the next, and ensure suitable completion of issues. Facilitators may often be outsiders who have no stake in the particular outcome of a meeting.</p>
<p>When groupware is being used, a facilitator can also take the role of aiding the participants in their use of technology and helping to choose which features of the groupware are most appropriate at each stage of the meeting.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

