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Usability Glossary: Browse Categories


Glossary Categories > Design Principles >
User Interaction Principles

Terms

2-second rule
3-click rule
affordance
anticipation
clearly marked exits
control selectivity
control sensitivity
cut and paste
damping factor
dead key
direct manipulation
display inertia
distraction
diversion
drag and drop
dwell
escape key
explicit destruction
fail-safe
forcing function
garden path
glance
hover state
hysteresis
indication
intelligent cut and paste
interlock
latching
lockin
lockout
minesweeping
modal
modeless
playability
pointer jumping
progressive disclosure
responsiveness
reversible actions
scanning
screen pop
semantic directness
shortcuts
side effects
snapping / gravity
spring-loaded mode
warning

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