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	<title>Usability First &#187; Acronyms</title>
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	<link>http://www.usabilityfirst.com</link>
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		<title>human-machine interface</title>
		<link>http://www.usabilityfirst.com/glossary/human-machine-interface/</link>
		<comments>http://www.usabilityfirst.com/glossary/human-machine-interface/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:52:48 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3226</guid>
		<description><![CDATA[HMI or MMI (man-machine interface); the portion of an electro-mecha&#8230;]]></description>
			<content:encoded><![CDATA[<p>HMI or MMI (man-machine interface); the portion of an electro-mechanical system that a person interacts with, used most often to refer to hardware as opposed to software interfaces. The HMI is the collection of knobs, levers, and monitors that a technician would use on an industrial system or the keyboard and mouse on a desktop computer.</p>
<p>The term is essentially equivalent to &#8220;human-computer interaction&#8221;, except that it is used more often to refer to hardware, while HCI is used most often to refer to software.</p>
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		</item>
		<item>
		<title>HTML</title>
		<link>http://www.usabilityfirst.com/glossary/html/</link>
		<comments>http://www.usabilityfirst.com/glossary/html/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:36:00 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Software Engineering]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3216</guid>
		<description><![CDATA[HypertText Markup Language; a simple notation for describing the fo&#8230;]]></description>
			<content:encoded><![CDATA[<p>HypertText Markup Language; a simple notation for describing the format and content of text by adding simple annotations or &#8220;tags&#8221; to the text. HTML is the fundamental format used for presenting documents on the web.</p>
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		<item>
		<title>HSV</title>
		<link>http://www.usabilityfirst.com/glossary/hsv/</link>
		<comments>http://www.usabilityfirst.com/glossary/hsv/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:30:28 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Graphic Design]]></category>
		<category><![CDATA[I/O Devices]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3198</guid>
		<description><![CDATA[hue-saturation-value; a color model that specifies any given color&#8230;]]></description>
			<content:encoded><![CDATA[<p>hue-saturation-value; a color model that specifies any given color based on its hue (the frequency of light, e.g. red-orange-yellow-green-blue-violet), saturation (amount of white versus pure color), and value (intensity or brightness). Formally equivalent to other color models (RGB, HSB, CMYK), the HSV model is more convenient for specifying sets of unified colors.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>hierarchical task analysis</title>
		<link>http://www.usabilityfirst.com/glossary/hierarchical-task-analysis/</link>
		<comments>http://www.usabilityfirst.com/glossary/hierarchical-task-analysis/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 20:54:05 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Usability Methods]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3180</guid>
		<description><![CDATA[HTA or hierarchical task decomposition, HTD; breaking down the step&#8230;]]></description>
			<content:encoded><![CDATA[<p>HTA or hierarchical task decomposition, HTD; breaking down the steps of a task (process) performed by a user, viewed at different levels of detail. Each step can be decomposed into lower-level sub-steps, thus forming a hierarchy of sub-tasks. The highest level of detail might be something like: open the word processor -&gt; type your document -&gt; print it -&gt; quit. However, opening a word processor is not a one-step process. It might break down into something like: locate the word processing application icon -&gt; click on the icon -&gt; select Open from the File menu. A common level to break it down to is the &#8220;keystroke level&#8221;, where ever mouse movement, mouse click, and key click is identified. (see KLM, the keystroke level model).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>healthcare information system</title>
		<link>http://www.usabilityfirst.com/glossary/healthcare-information-system/</link>
		<comments>http://www.usabilityfirst.com/glossary/healthcare-information-system/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 18:49:02 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3154</guid>
		<description><![CDATA[(HIS) computer systems designed for any of a wide variety of healthca&#8230;]]></description>
			<content:encoded><![CDATA[<p>(HIS) computer systems designed for any of a wide variety of healthcare applications, including clinical (e.g. computer-based patient records &#8211; CPRs), financial, insurance, and medical education.</p>
<p>Some special issues in healthcare include safety and cleanliness of physical devices, necessary knowledge of the medical domain and terminology, consistency of data representations, very high reliability, and privacy of patient data.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>head-mounted display</title>
		<link>http://www.usabilityfirst.com/glossary/head-mounted-display/</link>
		<comments>http://www.usabilityfirst.com/glossary/head-mounted-display/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 18:41:16 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[I/O Devices]]></category>
		<category><![CDATA[Multimedia]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3149</guid>
		<description><![CDATA[HMD; a computer monitor or other display (such as an LED readout) that&#8230;]]></description>
			<content:encoded><![CDATA[<p>HMD; a computer monitor or other display (such as an LED readout) that can be worn on the head so that a user can view it without looking away from the surrounding environment and without having to hold the display, while remaining portable. An HMD may display to both eyes, especially useful for immersive virtual reality systems, or to a single eye, useful for computer work aids or as personal assistants.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>HCI</title>
		<link>http://www.usabilityfirst.com/glossary/hci/</link>
		<comments>http://www.usabilityfirst.com/glossary/hci/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 18:37:53 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Fields of Study]]></category>
		<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3147</guid>
		<description><![CDATA[human-computer interaction. The study of how people work with compu&#8230;]]></description>
			<content:encoded><![CDATA[<p>human-computer interaction. The study of how people work with computers and how computers can be designed to help people effectively use them.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GUI</title>
		<link>http://www.usabilityfirst.com/glossary/gui/</link>
		<comments>http://www.usabilityfirst.com/glossary/gui/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 18:42:04 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3075</guid>
		<description><![CDATA[graphical user interface, pronounced &#8220;GOOEY&#8221;. A user&#8230;]]></description>
			<content:encoded><![CDATA[<p>graphical user interface, pronounced &#8220;GOOEY&#8221;. A user interface that presents information graphically, typically with draggable windows, buttons, and icons, as opposed to a textual user interface, where information is presented on a text-based screen and commands are all typed.</p>
<p>It&#8217;s often assumed that GUI applications are inherently more usable than text interfaces, but that may not be true when GUI applications are not well-designed. Graphics enable more flexibility in design and enable certain useful interaction styles (like direct manipulation), but text-based applications may still be extremely usable if they are designed through a user-centered process: gathering information from users, carefully designing the interaction tasks, conducting user testing, etc.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>GPSS</title>
		<link>http://www.usabilityfirst.com/glossary/gpss/</link>
		<comments>http://www.usabilityfirst.com/glossary/gpss/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 17:35:18 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3045</guid>
		<description><![CDATA[group process support systems. Groupware designed to support a proc&#8230;]]></description>
			<content:encoded><![CDATA[<p>group process support systems. Groupware designed to support a process, as opposed to a conversation. Workflow systems are the typical example. Industrial processes are another good example &#8212; for instance, by coordinating the efforts on an assembly line to avoid delays and improve safety.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GOMS</title>
		<link>http://www.usabilityfirst.com/glossary/goms/</link>
		<comments>http://www.usabilityfirst.com/glossary/goms/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 17:32:19 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Usability Methods]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3043</guid>
		<description><![CDATA[a family of techniques for modeling and representing the knowledge n&#8230;]]></description>
			<content:encoded><![CDATA[<p>a family of techniques for modeling and representing the knowledge necessary for a person to perform a task. GOMS is an acronym that stands for Goals, Operators, Methods, and Selection Rules, the components of which are used as the building blocks for a GOMS model.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>instant messaging</title>
		<link>http://www.usabilityfirst.com/glossary/instant-messaging/</link>
		<comments>http://www.usabilityfirst.com/glossary/instant-messaging/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:43:31 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3021</guid>
		<description><![CDATA[IM; a technique of sending a message: the sender specifies the recipi&#8230;]]></description>
			<content:encoded><![CDATA[<p>IM; a technique of sending a message: the sender specifies the recipient and typically types a simple text message; the recipient has a window pop up automatically that displays the short message. This differs from email in that the interface is usually designed only for short messages and because the message is intrusive &#8211; it interrupts whatever the recipient is doing, whereas an email usually arrives in the background and is viewed at the recipients leisure. An instant message differs from chat systems in that the recipient does not explicitly start the application and the communications are private.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>intelligent tutoring system</title>
		<link>http://www.usabilityfirst.com/glossary/intelligent-tutoring-system/</link>
		<comments>http://www.usabilityfirst.com/glossary/intelligent-tutoring-system/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:38:15 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3011</guid>
		<description><![CDATA[ITS; educational software that tailors the instruction based on the&#8230;]]></description>
			<content:encoded><![CDATA[<p>ITS; educational software that tailors the instruction based on the learner&#8217;s behavior, providing an appropriate level of instruction or even determining how a learner&#8217;s model of a domain is incorrect and choosing instruction and exercises specifically designed to help correct an incorrect mental model.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GID</title>
		<link>http://www.usabilityfirst.com/glossary/gid/</link>
		<comments>http://www.usabilityfirst.com/glossary/gid/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:35:00 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[I/O Devices]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2999</guid>
		<description><![CDATA[graphical input device; a piece of hardware for pointing and selecti&#8230;]]></description>
			<content:encoded><![CDATA[<p>graphical input device; a piece of hardware for pointing and selecting items on a graphical display, such as a mouse, joystick, tablet, or trackpad.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.usabilityfirst.com/glossary/gid/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>internationalization</title>
		<link>http://www.usabilityfirst.com/glossary/internationalization/</link>
		<comments>http://www.usabilityfirst.com/glossary/internationalization/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:28:19 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Accessibility]]></category>
		<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2987</guid>
		<description><![CDATA[or i18n (the letter &#8220;i&#8221; followed by 18 letters, followe&#8230;]]></description>
			<content:encoded><![CDATA[<p>or i18n (the letter &#8220;i&#8221; followed by 18 letters, followed by &#8220;n&#8221;); the design or modification of software for an international audience.</p>
<p>Three approaches to internationalization are common:</p>
<ul>
<li><strong>globalization</strong>: making a monolingual interface more accessible for non-native speakers and international use. For instance, to make a website more accessible, use straightforward language avoiding jargon, make sure phone numbers include international country codes, and convert measurements to international units. </li>
<li><strong>multi-lingual interfaces</strong>: allow users to choose a translation into their own language. </li>
<li><strong>localization</strong>: customize the user interface for each local region in which it will be used, by using the local language and taking advantage of local conventions, assumptions, and common defaults. </li>
</ul>
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		</item>
		<item>
		<title>GDSS</title>
		<link>http://www.usabilityfirst.com/glossary/gdss/</link>
		<comments>http://www.usabilityfirst.com/glossary/gdss/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:19:37 +0000</pubDate>
		<dc:creator>nck</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2966</guid>
		<description><![CDATA[group decision support systems. Computer systems that are designed&#8230;]]></description>
			<content:encoded><![CDATA[<p>group decision support systems. Computer systems that are designed especially to support the decision process, especially in meetings (such as Electronic Meeting Rooms). These systems typically support aspects of the decision process such as brainstorming, idea organization, evaluation, prioritization, and voting.</p>
]]></content:encoded>
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		<item>
		<title>ISO 9241</title>
		<link>http://www.usabilityfirst.com/glossary/iso-9241/</link>
		<comments>http://www.usabilityfirst.com/glossary/iso-9241/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:05:17 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2945</guid>
		<description><![CDATA[&#8220;Ergonomics requirements for office work with visual displa&#8230;]]></description>
			<content:encoded><![CDATA[<p>&#8220;Ergonomics requirements for office work with visual display terminals (VDTs)&#8221;; a set of international standards for using computers, including hardware, visual display, and interaction guidelines, developed by the International Standards Organization (ISO).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ISP</title>
		<link>http://www.usabilityfirst.com/glossary/isp/</link>
		<comments>http://www.usabilityfirst.com/glossary/isp/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 22:57:51 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2936</guid>
		<description><![CDATA[internet service provider; a service that provides access to the int&#8230;]]></description>
			<content:encoded><![CDATA[<p>internet service provider; a service that provides access to the internet for users, usually through a telephone dialup.</p>
]]></content:encoded>
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		<item>
		<title>KISS</title>
		<link>http://www.usabilityfirst.com/glossary/kiss/</link>
		<comments>http://www.usabilityfirst.com/glossary/kiss/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 22:37:55 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Design Principles]]></category>
		<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2896</guid>
		<description><![CDATA[keep it simple, stupid!  The extremely popular principle of simplici&#8230;]]></description>
			<content:encoded><![CDATA[<p>keep it simple, stupid!  The extremely popular principle of simplicity applicable to any area of design and engineering.</p>
]]></content:encoded>
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		<item>
		<title>KLM</title>
		<link>http://www.usabilityfirst.com/glossary/klm/</link>
		<comments>http://www.usabilityfirst.com/glossary/klm/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 22:37:02 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Usability Methods]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2893</guid>
		<description><![CDATA[Keystroke Level Model. A simple GOMS technique dealing mainly with o&#8230;]]></description>
			<content:encoded><![CDATA[<p>Keystroke Level Model. A simple GOMS technique dealing mainly with observable events and organized as a single stream of sequential operators. KLM is easy to learn and can provide fast, but crude, task execution times.</p>
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		<title>MDI</title>
		<link>http://www.usabilityfirst.com/glossary/mdi/</link>
		<comments>http://www.usabilityfirst.com/glossary/mdi/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 21:05:22 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Widgets]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2776</guid>
		<description><![CDATA[multiple document interface; an application that consists of one pr&#8230;]]></description>
			<content:encoded><![CDATA[<p>multiple document interface; an application that consists of one primary application window (the parent window) that contains all the other windows of the application (child windows). The other windows cannot be dragged outside of the main window. This can be viewed as yet another organizing strategy for windows, in addition to using overlapped or tiled windows.</p>
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		<title>MHP</title>
		<link>http://www.usabilityfirst.com/glossary/mhp/</link>
		<comments>http://www.usabilityfirst.com/glossary/mhp/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 19:18:17 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Usability Methods]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2743</guid>
		<description><![CDATA[Model Human Processor. A simple cognitive architecture used as the b&#8230;]]></description>
			<content:encoded><![CDATA[<p>Model Human Processor. A simple cognitive architecture used as the basis of the GOMS family of user modeling techniques. This representation of human cognition consists of separate components for cognitive, motor, and perceptual processors (and associated buffers), as well as for long and short-term memory.</p>
]]></content:encoded>
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		<title>MMRPG</title>
		<link>http://www.usabilityfirst.com/glossary/mmrpg/</link>
		<comments>http://www.usabilityfirst.com/glossary/mmrpg/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 19:06:48 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2717</guid>
		<description><![CDATA[massively multiplayer role playing game; an online game with an esse&#8230;]]></description>
			<content:encoded><![CDATA[<p>massively multiplayer role playing game; an online game with an essentially unlimited number of human players were each player takes on the role of a character in the game world.</p>
]]></content:encoded>
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		<title>model-view-controller</title>
		<link>http://www.usabilityfirst.com/glossary/model-view-controller/</link>
		<comments>http://www.usabilityfirst.com/glossary/model-view-controller/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 18:54:39 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Software Engineering]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2700</guid>
		<description><![CDATA[(MVC) an architecture for software that separates the underlying ap&#8230;]]></description>
			<content:encoded><![CDATA[<p>(MVC) an architecture for software that separates the underlying application (model) from the user interface display (view) and input (controller).</p>
<p>MVC is generally implemented with callbacks &#8211; the underlying application registers with user interface widgets (in the view and controller) and gets called back by them when something changes in the interface that it must respond to. Complete separation of the model, view, and controller is not in principle entirely possible, since all of them must still contain code to communicate changes to each other. Similar in spirit to a later architecture known as abstraction-link-view (ALV).</p>
]]></content:encoded>
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		<item>
		<title>MUD</title>
		<link>http://www.usabilityfirst.com/glossary/mud/</link>
		<comments>http://www.usabilityfirst.com/glossary/mud/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 18:19:43 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Application Domains]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Groupware]]></category>
		<category><![CDATA[Website Design]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2664</guid>
		<description><![CDATA[multi-user dimension (or dungeon), a virtual reality, usually text&#8230;]]></description>
			<content:encoded><![CDATA[<p>multi-user dimension (or dungeon), a virtual reality, usually text-based, populated by many people, often used for chatting or playing games with other users.</p>
<p>Variations include a MOO (object-oriented MUD), MUCK (multi-user chat kingdom), and MUSH (multi-user shared hallucination). While some people make careful distinctions, the terms are used fairly interchangeably.</p>
]]></content:encoded>
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		<title>multi-dimensional scaling</title>
		<link>http://www.usabilityfirst.com/glossary/multi-dimensional-scaling/</link>
		<comments>http://www.usabilityfirst.com/glossary/multi-dimensional-scaling/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 18:16:20 +0000</pubDate>
		<dc:creator>ebm</dc:creator>
				<category><![CDATA[Acronyms]]></category>
		<category><![CDATA[Glossary]]></category>
		<category><![CDATA[Usability Methods]]></category>

		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2660</guid>
		<description><![CDATA[MDS; a statistical technique useful for understanding the structur&#8230;]]></description>
			<content:encoded><![CDATA[<p>MDS; a statistical technique useful for understanding the structure of a domain, especially useful in early stages of design. People are asked to rate pairs of concepts for their similarity, then these similarities are fed into the statistical algorithm to determine dimensions that effectively describe these patterns of similarities. Essentially, the idea is to determine a space in which each concept can be mapped so that similar items are close and dissimilar items are far away. The MDS algorithm seeks to find the fewest dimension in which such a space is possible.</p>
<p>As an example, consider an application for choosing baby names where you want people to be able to find an appropriate name as quickly as possible. You would ask potential users (expecting parents, for instance) to rate the similarities of large numbers of names, e.g. &#8220;On a scale of 1 (very similar) to 7 (very dissimilar), how would you rate the names John and Sarah?&#8221; After getting a large number of ratings, the MDS algorithm would then determine the dimensions that best describe the data. The algorithm won&#8217;t name those dimensions for you, but will simply specify a number of dimensions and where each name falls along each dimension. So for instance, you may find a dimension in which Joe, Bob, and Tom all fall at one end while Jenny, Amy, and Susan all fall at the other end. In this case, you would be likely to identify the dimension as gender. In the example of names, you might also find dimensions of nationality and pronunciation. Thus, your interface for selecting names may allow the users to select gender, nationality, and sounds to help them find an appropriate name, or you may allow the user to ask for &#8220;similar&#8221; names once they have found one they basically like.</p>
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