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	<title>Comments for Usability First</title>
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	<link>http://www.usabilityfirst.com</link>
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		<title>Comment on Principles of Accessible and Universal Design by How To Prevent And Minimize Errors: Part III &#124; MyStreamTv.Com</title>
		<link>http://www.usabilityfirst.com/about-usability/accessibility/principles-of-accessible-and-universal-design/comment-page-1/#comment-56</link>
		<dc:creator>How To Prevent And Minimize Errors: Part III &#124; MyStreamTv.Com</dc:creator>
		<pubDate>Wed, 01 Sep 2010 10:38:30 +0000</pubDate>
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		<description>[...] people will make mistakes and slips despite our best efforts. What we need to understand is that many errors are preventable and most errors are the result of poor design and not poor [...]</description>
		<content:encoded><![CDATA[<p>[...] people will make mistakes and slips despite our best efforts. What we need to understand is that many errors are preventable and most errors are the result of poor design and not poor [...]</p>
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		<title>Comment on hover state by Website Design Checklist &#124; Group 3 Solutions</title>
		<link>http://www.usabilityfirst.com/glossary/hover-state/comment-page-1/#comment-55</link>
		<dc:creator>Website Design Checklist &#124; Group 3 Solutions</dc:creator>
		<pubDate>Tue, 31 Aug 2010 13:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3195#comment-55</guid>
		<description>[...] this need to be specified. This last state, when the mouse is over the link, is referred to as the hover state or mouseover [...]</description>
		<content:encoded><![CDATA[<p>[...] this need to be specified. This last state, when the mouse is over the link, is referred to as the hover state or mouseover [...]</p>
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		<title>Comment on low-fidelity prototype by Create high-fidelity prototypes as much as you can &#171; fseven</title>
		<link>http://www.usabilityfirst.com/glossary/low-fidelity-prototype/comment-page-1/#comment-54</link>
		<dc:creator>Create high-fidelity prototypes as much as you can &#171; fseven</dc:creator>
		<pubDate>Tue, 31 Aug 2010 13:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2793#comment-54</guid>
		<description>[...] In IA, Process, Theory, UxD on August 31, 2010 at 8:03 am  A design trend is to start with a low-fidelity prototype wireframe or paper prototype at the beginning of your project.  Then, once the wireframe has [...]</description>
		<content:encoded><![CDATA[<p>[...] In IA, Process, Theory, UxD on August 31, 2010 at 8:03 am  A design trend is to start with a low-fidelity prototype wireframe or paper prototype at the beginning of your project.  Then, once the wireframe has [...]</p>
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		<title>Comment on screen real estate by A Review Of The Top 3 Web Designing Challenges Of Tomorrow! &#124; DoDynamic.com</title>
		<link>http://www.usabilityfirst.com/glossary/screen-real-estate/comment-page-1/#comment-52</link>
		<dc:creator>A Review Of The Top 3 Web Designing Challenges Of Tomorrow! &#124; DoDynamic.com</dc:creator>
		<pubDate>Thu, 19 Aug 2010 17:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2151#comment-52</guid>
		<description>[...] from the impact on the colors, the different displays also present a problem known as the screen real estate. Mobile web surfing from devices like handhelds, small-screen netbooks, iPads and smartphones is [...]</description>
		<content:encoded><![CDATA[<p>[...] from the impact on the colors, the different displays also present a problem known as the screen real estate. Mobile web surfing from devices like handhelds, small-screen netbooks, iPads and smartphones is [...]</p>
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	<item>
		<title>Comment on stimulus-response compatibility by Blogging APA Division 21: Maximizing Stimulus-Response Compatibility &#124; the Human Factors Blog</title>
		<link>http://www.usabilityfirst.com/glossary/stimulus-response-compatibility/comment-page-1/#comment-51</link>
		<dc:creator>Blogging APA Division 21: Maximizing Stimulus-Response Compatibility &#124; the Human Factors Blog</dc:creator>
		<pubDate>Thu, 19 Aug 2010 11:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=1676#comment-51</guid>
		<description>[...] of the Earl A. Allusi Award for early career achievement. Her presentation covered maximizing stimulus-response compatibility to optimize human [...]</description>
		<content:encoded><![CDATA[<p>[...] of the Earl A. Allusi Award for early career achievement. Her presentation covered maximizing stimulus-response compatibility to optimize human [...]</p>
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	<item>
		<title>Comment on Principles of Accessible and Universal Design by How To Minimize Errors &#171; User Experience &#8211; Usability</title>
		<link>http://www.usabilityfirst.com/about-usability/accessibility/principles-of-accessible-and-universal-design/comment-page-1/#comment-50</link>
		<dc:creator>How To Minimize Errors &#171; User Experience &#8211; Usability</dc:creator>
		<pubDate>Tue, 17 Aug 2010 16:45:06 +0000</pubDate>
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		<description>[...] we can do is design our sites using strategies that reduce as many errors as is reasonably possible and minimize the consequences of any errors [...]</description>
		<content:encoded><![CDATA[<p>[...] we can do is design our sites using strategies that reduce as many errors as is reasonably possible and minimize the consequences of any errors [...]</p>
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		<title>Comment on Website Design by 10 Things that Security and Usability Have in Common - KeepItLocked.net</title>
		<link>http://www.usabilityfirst.com/about-usability/website-design/comment-page-1/#comment-49</link>
		<dc:creator>10 Things that Security and Usability Have in Common - KeepItLocked.net</dc:creator>
		<pubDate>Thu, 12 Aug 2010 04:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?page_id=181#comment-49</guid>
		<description>[...] In 1993, two University of Colorado professors wrote “Task-Centered User Interface Design”, a book discussing the need to consider usability through the development process. They advised against building software and “in the final stages of development, spread the interface over it like peanut butter.” Keeping users in mind early and often in the development process is an oft-repeated principle of usable  software  design. [...]</description>
		<content:encoded><![CDATA[<p>[...] In 1993, two University of Colorado professors wrote “Task-Centered User Interface Design”, a book discussing the need to consider usability through the development process. They advised against building software and “in the final stages of development, spread the interface over it like peanut butter.” Keeping users in mind early and often in the development process is an oft-repeated principle of usable  software  design. [...]</p>
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	<item>
		<title>Comment on Website Design by Password Reset Survey - KeepItLocked.net</title>
		<link>http://www.usabilityfirst.com/about-usability/website-design/comment-page-1/#comment-48</link>
		<dc:creator>Password Reset Survey - KeepItLocked.net</dc:creator>
		<pubDate>Thu, 12 Aug 2010 00:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?page_id=181#comment-48</guid>
		<description>[...] In 1993, two University of Colorado professors wrote “Task-Centered User Interface Design”, a book discussing the need to consider usability through the development process. They advised against building software and “in the final stages of development, spread the interface over it like peanut butter.” Keeping users in mind early and often in the development process is an oft-repeatedprinciple ofusable software  design. [...]</description>
		<content:encoded><![CDATA[<p>[...] In 1993, two University of Colorado professors wrote “Task-Centered User Interface Design”, a book discussing the need to consider usability through the development process. They advised against building software and “in the final stages of development, spread the interface over it like peanut butter.” Keeping users in mind early and often in the development process is an oft-repeatedprinciple ofusable software  design. [...]</p>
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	<item>
		<title>Comment on high-fidelity prototype by The end of low-fidelity prototypes? &#171; Regan Yuen</title>
		<link>http://www.usabilityfirst.com/glossary/high-fidelity-prototype/comment-page-1/#comment-46</link>
		<dc:creator>The end of low-fidelity prototypes? &#171; Regan Yuen</dc:creator>
		<pubDate>Mon, 02 Aug 2010 23:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3182#comment-46</guid>
		<description>[...] high-fi: close to the real thing as possible, interaction is fully developed (or at least it is for the purposes of specific tests) for testing user behaviour of the final product. [...]</description>
		<content:encoded><![CDATA[<p>[...] high-fi: close to the real thing as possible, interaction is fully developed (or at least it is for the purposes of specific tests) for testing user behaviour of the final product. [...]</p>
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	<item>
		<title>Comment on low-fidelity prototype by The end of low-fidelity prototypes? &#171; Regan Yuen</title>
		<link>http://www.usabilityfirst.com/glossary/low-fidelity-prototype/comment-page-1/#comment-45</link>
		<dc:creator>The end of low-fidelity prototypes? &#171; Regan Yuen</dc:creator>
		<pubDate>Mon, 02 Aug 2010 23:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2793#comment-45</guid>
		<description>[...] prototypes: generally simple, black and white, for purposes of gathering information about broad concepts (like layout or information flow?), possibly made to throw away. Possibly paper and pen, post-it [...]</description>
		<content:encoded><![CDATA[<p>[...] prototypes: generally simple, black and white, for purposes of gathering information about broad concepts (like layout or information flow?), possibly made to throw away. Possibly paper and pen, post-it [...]</p>
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		<title>Comment on counterbalancing by The Ugliest iPhone You Ever Did See</title>
		<link>http://www.usabilityfirst.com/glossary/counterbalancing/comment-page-1/#comment-44</link>
		<dc:creator>The Ugliest iPhone You Ever Did See</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com/?p=5573#comment-44</guid>
		<description>[...] you have explicit definitions of what counts as &#8220;success&#8221; for each task. Ideally, you counterbalance task order to remove potential [...]</description>
		<content:encoded><![CDATA[<p>[...] you have explicit definitions of what counts as &#8220;success&#8221; for each task. Ideally, you counterbalance task order to remove potential [...]</p>
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		<title>Comment on Card Sorting by [翻译]可用性方法（一） &#124; TuTu‘s 网志</title>
		<link>http://www.usabilityfirst.com/usability-methods/card-sorting/comment-page-1/#comment-43</link>
		<dc:creator>[翻译]可用性方法（一） &#124; TuTu‘s 网志</dc:creator>
		<pubDate>Tue, 27 Jul 2010 06:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?page_id=324#comment-43</guid>
		<description>[...] 原文：Usability Methods http://www.usabilityfirst.com/usability-methods/card-sorting/ [...]</description>
		<content:encoded><![CDATA[<p>[...] 原文：Usability Methods <a href="http://www.usabilityfirst.com/usability-methods/card-sorting/">http://www.usabilityfirst.com/usability-methods/card-sorting/</a> [...]</p>
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		<title>Comment on cognitive artifact by Shades of Grey: Thoughts on Sketching &#124; LionWebMedia.com</title>
		<link>http://www.usabilityfirst.com/glossary/cognitive-artifact/comment-page-1/#comment-42</link>
		<dc:creator>Shades of Grey: Thoughts on Sketching &#124; LionWebMedia.com</dc:creator>
		<pubDate>Sat, 24 Jul 2010 15:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=1278#comment-42</guid>
		<description>[...] Wireframing adds several facets to the value to communication: the wireframe itself acts as a cognitive artifact; the process of creating wireframes is a mode of conversational exploration; and the process of [...]</description>
		<content:encoded><![CDATA[<p>[...] Wireframing adds several facets to the value to communication: the wireframe itself acts as a cognitive artifact; the process of creating wireframes is a mode of conversational exploration; and the process of [...]</p>
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		<title>Comment on cognitive artifact by Shades of Grey: Thoughts on Sketching &#124; Programming Blog</title>
		<link>http://www.usabilityfirst.com/glossary/cognitive-artifact/comment-page-1/#comment-41</link>
		<dc:creator>Shades of Grey: Thoughts on Sketching &#124; Programming Blog</dc:creator>
		<pubDate>Sat, 24 Jul 2010 13:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=1278#comment-41</guid>
		<description>[...] Wireframing adds several facets to the value to communication: the wireframe itself acts as a cognitive artifact; the process of creating wireframes is a mode of conversational exploration; and the process of [...]</description>
		<content:encoded><![CDATA[<p>[...] Wireframing adds several facets to the value to communication: the wireframe itself acts as a cognitive artifact; the process of creating wireframes is a mode of conversational exploration; and the process of [...]</p>
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	<item>
		<title>Comment on Books on Usability by Tweets that mention Usability First - Training/Workshops - Books on Usability &#124; Usability First -- Topsy.com</title>
		<link>http://www.usabilityfirst.com/training-workshops/books-on-usability/comment-page-1/#comment-40</link>
		<dc:creator>Tweets that mention Usability First - Training/Workshops - Books on Usability &#124; Usability First -- Topsy.com</dc:creator>
		<pubDate>Wed, 21 Jul 2010 13:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?page_id=213#comment-40</guid>
		<description>[...] This post was mentioned on Twitter by Alexandre Berbe, uxbookclubpoa. uxbookclubpoa said: Books on Usability http://tinyurl.com/3ylrw5p (via Usabilty First) [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Alexandre Berbe, uxbookclubpoa. uxbookclubpoa said: Books on Usability <a href="http://tinyurl.com/3ylrw5p">http://tinyurl.com/3ylrw5p</a> (via Usabilty First) [...]</p>
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		<title>Comment on Introduction to User-Centered Design by The Million-Dollar Idea</title>
		<link>http://www.usabilityfirst.com/about-usability/introduction-to-user-centered-design/comment-page-1/#comment-39</link>
		<dc:creator>The Million-Dollar Idea</dc:creator>
		<pubDate>Tue, 20 Jul 2010 23:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?page_id=272#comment-39</guid>
		<description>[...] Design User-centered design is an approach that focuses on the end-user of the system. Too often, feature design is based on [...]</description>
		<content:encoded><![CDATA[<p>[...] Design User-centered design is an approach that focuses on the end-user of the system. Too often, feature design is based on [...]</p>
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		<title>Comment on surrogate users by UX Creator Tip: Fear the surrogate user.&#160;&#124;&#160;RIAGENIC.com</title>
		<link>http://www.usabilityfirst.com/glossary/surrogate-users/comment-page-1/#comment-38</link>
		<dc:creator>UX Creator Tip: Fear the surrogate user.&#160;&#124;&#160;RIAGENIC.com</dc:creator>
		<pubDate>Tue, 13 Jul 2010 11:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=1647#comment-38</guid>
		<description>[...] the user base to the point where the helpdesk would be flooded with “Please Explain” calls. Surrogate User &#8211; people used as a substitute or representative for users, in order to provide information in [...]</description>
		<content:encoded><![CDATA[<p>[...] the user base to the point where the helpdesk would be flooded with “Please Explain” calls. Surrogate User &#8211; people used as a substitute or representative for users, in order to provide information in [...]</p>
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		<title>Comment on information architecture by SHAUN</title>
		<link>http://www.usabilityfirst.com/glossary/information-architecture/comment-page-1/#comment-37</link>
		<dc:creator>SHAUN</dc:creator>
		<pubDate>Sun, 04 Jul 2010 07:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3270#comment-37</guid>
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		<title>Comment on individualization by WARREN</title>
		<link>http://www.usabilityfirst.com/glossary/individualization/comment-page-1/#comment-36</link>
		<dc:creator>WARREN</dc:creator>
		<pubDate>Sat, 26 Jun 2010 13:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=3262#comment-36</guid>
		<description>Pillspot.org. Canadian Health&amp;Care.Special Internet Prices.No prescription online pharmacy.PillSpot.org. ....

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		<title>Comment on cognitive artifact by Shades of Grey: Thoughts on Sketching - Programming Blog</title>
		<link>http://www.usabilityfirst.com/glossary/cognitive-artifact/comment-page-1/#comment-35</link>
		<dc:creator>Shades of Grey: Thoughts on Sketching - Programming Blog</dc:creator>
		<pubDate>Thu, 24 Jun 2010 23:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=1278#comment-35</guid>
		<description>[...] Wireframing adds several facets to the value to communication: the wireframe itself acts as a cognitive artifact; the process of creating wireframes is a mode of conversational exploration; and the process of [...]</description>
		<content:encoded><![CDATA[<p>[...] Wireframing adds several facets to the value to communication: the wireframe itself acts as a cognitive artifact; the process of creating wireframes is a mode of conversational exploration; and the process of [...]</p>
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		<title>Comment on speed-accuracy tradeoff by [citation needed]&#187; Blog Archive &#187; time-on-task effects in fMRI research: why you should care</title>
		<link>http://www.usabilityfirst.com/glossary/speed-accuracy-tradeoff/comment-page-1/#comment-34</link>
		<dc:creator>[citation needed]&#187; Blog Archive &#187; time-on-task effects in fMRI research: why you should care</dc:creator>
		<pubDate>Wed, 16 Jun 2010 07:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=1761#comment-34</guid>
		<description>[...] fundamental fact about human performance is commonly referred to as the speed-accuracy tradeoff. The speed-accuracy tradeoff isn&#8217;t a law in any sense; it allows for violations, and there [...]</description>
		<content:encoded><![CDATA[<p>[...] fundamental fact about human performance is commonly referred to as the speed-accuracy tradeoff. The speed-accuracy tradeoff isn&#8217;t a law in any sense; it allows for violations, and there [...]</p>
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		<title>Comment on Accessibility by Usability and Accessibility Round 2 &#171; Talking Digital</title>
		<link>http://www.usabilityfirst.com/about-usability/accessibility/comment-page-1/#comment-32</link>
		<dc:creator>Usability and Accessibility Round 2 &#171; Talking Digital</dc:creator>
		<pubDate>Tue, 15 Jun 2010 09:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?page_id=381#comment-32</guid>
		<description>[...] and one that needs more attention. After some research I came across this really great site: http://www.usabilityfirst.com/about-usability/accessibility/. It gave some great statistics, what type of websites are effective in terms of their usability and [...]</description>
		<content:encoded><![CDATA[<p>[...] and one that needs more attention. After some research I came across this really great site: <a href="http://www.usabilityfirst.com/about-usability/accessibility/">http://www.usabilityfirst.com/about-usability/accessibility/</a>. It gave some great statistics, what type of websites are effective in terms of their usability and [...]</p>
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		<title>Comment on Accessibility by Talking Digital</title>
		<link>http://www.usabilityfirst.com/about-usability/accessibility/comment-page-1/#comment-31</link>
		<dc:creator>Talking Digital</dc:creator>
		<pubDate>Tue, 15 Jun 2010 09:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?page_id=381#comment-31</guid>
		<description>[...] and one that needs more attention. After some research I came across this really great site: http://www.usabilityfirst.com/about-usability/accessibility/. It gave some great statistics, what type of websites are effective in terms of their usability and [...]</description>
		<content:encoded><![CDATA[<p>[...] and one that needs more attention. After some research I came across this really great site: <a href="http://www.usabilityfirst.com/about-usability/accessibility/">http://www.usabilityfirst.com/about-usability/accessibility/</a>. It gave some great statistics, what type of websites are effective in terms of their usability and [...]</p>
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		<title>Comment on locus of attention by cdotg &#187; Usability Locus of Attention</title>
		<link>http://www.usabilityfirst.com/glossary/locus-of-attention/comment-page-1/#comment-30</link>
		<dc:creator>cdotg &#187; Usability Locus of Attention</dc:creator>
		<pubDate>Mon, 07 Jun 2010 13:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2808#comment-30</guid>
		<description>[...] Monday, June 7th, 2010       Locus of Attention or focus of attention; the single source or location of sensory input that a person attends to at a given time, such as the point in space that they’re looking at and able to devote mental resources to interpreting. In some cases, expertise can reduce the need for attentional resources, leading to the effect of being able to attend to multiple sources  via usabilityfirst.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Monday, June 7th, 2010       Locus of Attention or focus of attention; the single source or location of sensory input that a person attends to at a given time, such as the point in space that they’re looking at and able to devote mental resources to interpreting. In some cases, expertise can reduce the need for attentional resources, leading to the effect of being able to attend to multiple sources  via usabilityfirst.com [...]</p>
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		<title>Comment on screen real estate by tafel update: vicon &#92; niels wouters</title>
		<link>http://www.usabilityfirst.com/glossary/screen-real-estate/comment-page-1/#comment-29</link>
		<dc:creator>tafel update: vicon &#92; niels wouters</dc:creator>
		<pubDate>Sat, 05 Jun 2010 10:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityfirst.com.foraker.com/?p=2151#comment-29</guid>
		<description>[...] Projectie van een kleurlegende: momenteel worden de statistische gegevens in kleur weergegeven, maar dit draagt niet bij tot leesbaarheid. Het wordt een zoektocht naar combinatie van kleurlegende, omschrijving en statistische weergave in één geheel zonder daarbij in te boeten aan screen real estate. [...]</description>
		<content:encoded><![CDATA[<p>[...] Projectie van een kleurlegende: momenteel worden de statistische gegevens in kleur weergegeven, maar dit draagt niet bij tot leesbaarheid. Het wordt een zoektocht naar combinatie van kleurlegende, omschrijving en statistische weergave in één geheel zonder daarbij in te boeten aan screen real estate. [...]</p>
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